Talk:Design Document Game Boxes

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Out of curiosity, why did you select for bitmaps instead of a scalable vector format (eg SVG) for the assets?

The background: I do all of my game asset development in a vector format (Postscript), which is great during development, but makes implementing assets for Board18 a PITA. Generating SVG from Postscript is not trivial, but it is fairly easy to generate appropriate SVG programmatically. Constructing a small DSL for SVG tile and map generation seems not-so-very-hard and fairly attractive, while bitmaps have all the standard scaling issues.