Difference between revisions of "Game Box Creation - Testing"
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====Loading The Game Box Images and Control File==== | ====Loading The Game Box Images and Control File==== | ||
On the command line do the following: | On the command line do the following: | ||
* cd to the images directory on your web server. This directory should contain sub | * cd to the images directory on your web server. This directory should contain sub directories with names like 1826-REP01 and 1870-REP01. | ||
* Create a new sub directory for your game box in this directory. The name of this sub directory must be unique! | * Create a new sub directory for your game box in this directory. The name of this sub directory must be unique! | ||
* Load all of your gamebox image files into this sub directory. | * Load all of your gamebox image files into this sub directory. |
Revision as of 16:17, 23 September 2013
Once you have a finished JSON control file and the associated image files for a game box, the next step is to test it.
But first you should pass the finished JSON file through a JSON validater like JSON lint.
Game Box Creation edit | |
"Do It Yourself" Testing
Here are the steps necessary to test the game box on your own PC before publishing it in any form. The setup for this procedure is not easy to do and requires a PC that can run an Apache server. If you can not or are not willing to do this, then skip to the Other Ways To Get It Tested section below.
The Testing Environment
To test a board18 game box you must have a working BOARD18 server. Your local PC or any remote PC to which you have shell access should be able to be used for this.
This is especially true if you are running a Linux distribution on that PC.
Installing Apache, MySql and PHP on your PC is a bit time consuming, but it can be done by following the detailed instructions available for various operating systems.
For Ubuntu LINUX see
ApacheMySQLPHP.
For Windows see
Apache for Windows or
WampServer.
There is much more documentation out there and it covers other operating systems too.
Creating The BOARD18 Test Site
Next you must create a BOARD18 site on your Apache server.
This help file was intended for people seting up remote servers, but it has all the information that you need to create a local test server.
At this point you should have a working instance of a BOARD18 web site. Test to make sure that it works before you try to use it to test your new game box. The easiest way to do this is to create a few dummy users and start a game using one of the existing game boxes. Make sure that you can drop tokens and tiles and that everything looks as it should. If it works then you can finally start testing your new game box.
Loading Your Game Box
This step requires you to use your shell (command line) access on the web server PC.
Loading The Game Box Images and Control File
On the command line do the following:
- cd to the images directory on your web server. This directory should contain sub directories with names like 1826-REP01 and 1870-REP01.
- Create a new sub directory for your game box in this directory. The name of this sub directory must be unique!
- Load all of your gamebox image files into this sub directory.
- cd to the utility directory on your web server. This directory should contain a sub directory called control.
- Place your control file into this directory. The name of this control file must be unique!
The Game Box Control File
To load the new game box control file into the database table, do the following (but replace boxname with the name of your control file):
- cd to the utility directory on your web server.
- Enter on the command line:
php loadGameBox.php control/boxname.json
- You should now see an output that looks something like this:
Successfully created game box table row 1. The box name is 1826. The version is REP01. The author is Rich Price. The date is 2013-07-15 09:26:48.
The Actual Testing
The most common errors in a game box result from minor mis-measurements in the pixel counts of the images. So these are what we look at here.
Start a game using your new game box, Does the board display correctly? If not check the horizontal and vertical size parameters in the "board" object. Make any needed corrections and/or adjustments. Then reload the game board and test again. Be sure to check that the hexes are proportioned correctly.
Do the same for the Stock Market.
Place the first tile on the tray on the board near the top left of the map. Does it line up with the containing hex? . . . both horizontally and vertically? If not, then adjust the relevant start values in the "board" object. Next, if the tile seems to be clipped either horizontally or vertically, then adjust the relevant start values for the tile sheet object. Finally rotate the placed tile. If the tile seems to become more and more clipped as it is rotated, then adjust the xStep value for the tile sheet object. Repeat this procedure for a tile near the bottom of the tray to test the yStep value for the tile sheet object. Use a tile with six rotations.
You will have to go through this entire process for each tray object (both tile and token sheet types).
Finally, to test the xStep and yStep values for the "board" and "market" objects, repeat the above test one more time per object. Use any relevant tray and place the object near the bottom right of the map or market sheet.